Units & Troops
Total Battle has five categories of troops, each with different strengths, costs, and roles in combat and events.
Troop Categories
| Category | March Limit | Attack Order | Special Bonus |
|---|---|---|---|
| Guardsmen | Leadership | 1st | Bonus attack vs. monsters |
| Specialists | Leadership | 2nd | Bonus attack vs. other players (base attack ×2 in PvP) |
| Engineer Corps | Leadership | 3rd | Bonus attack vs. fortifications |
| Monsters | Dominance | After leadership | Higher base attack and health; four sub-types |
| Mercenaries | Authority | Last | Bonuses vs. players or monsters depending on type |
Troop Tiers
Troops are trained in tiers. Tier notation by category:
- Guardsmen: G1–G9
- Specialists: S1–S9
- Engineer Corps: C1–C9
- Monsters: M3–M9
Higher tiers are significantly stronger and cost proportionally more to train and revive. Always train the highest tier available — lower tiers are primarily useful as sacrifice layers in stacking builds.
Monster Sub-types
Monsters come in four sub-types, each with different traits:
- Beast
- Elemental
- Giant
- Dragon
Combat Trait System
Each unit has three traits that determine its vulnerabilities and offensive advantages against specific unit classifications: Melee, Mounted, Ranged, Flying. Check each unit’s traits to understand matchups — it is more nuanced than a simple rock-paper-scissors system.
Gathering Troops
For resource gathering on the World Map, load capacity matters more than combat power.
The gathering-relevant unit names and their categories:
| Unit Name | Category | Load Capacity |
|---|---|---|
| Spearmen | Guardsmen (Infantry) | 250 per unit |
| Riders | Engineer Corps (Mounted) | 200 per unit |
| Archers | Specialists (Ranged) | 100 per unit |
Use Spearmen (infantry/Guardsmen type) for gathering marches whenever possible.
Troop Revival
All troops that die can be revived in the Hospital using Silver and Gold. Key factors affecting revival cost:
- Temple level — higher Temple level reduces revival cost significantly
- Novice Boost — ~10× cheaper revival during early-game boost period
- Captain bonuses — some captains reduce revival costs
- Event buffs — occasional event-wide revival discounts
Training Priority
- Train your highest available tier first
- Keep a reserve of lower tiers for stacking sacrifice layers (see Combat & Battles)
- Keep Mercenaries stocked with Epic Monster Hunters for event participation
Further Reading
- Combat & Battles — troop stacking and PvP strategy
- tbattle.wiki — Troop Stacking
- tbattle.wiki — Beginners Guide