Clan Mechanics
Understanding how the clan system works is essential — most of the game’s best rewards come from coordinated clan play.
Why Clan Membership Matters
- Access to clan bonuses (army strength, construction speed, etc.)
- Clan chest rewards from member activity
- Coordinated Heroic Monster raids (near-impossible solo)
- Protection via Forts and Shield of Peace
- Participation in cross-kingdom events
Your city must be on clan territory to receive clan bonuses. Stay on territory.
Clan Bonuses
Bonuses are activated from the Bonuses tab in the clan menu using Religious Tractates. The number of bonuses you can run simultaneously scales with the number of Forts defending the Capital.
| Bonus type | Duration |
|---|---|
| Combat bonuses | 1 day |
| City development bonuses | 7 days |
Bonus durations can be extended through clan research. Coordinate with officers before activating to avoid waste.
Clan Wealth & Chests
Clan Wealth accumulates when members open gift chests. Every 6.5 hours, a player of Superior rank or higher can send wealth chests to all members. The level of the chests scales with current Clan Wealth.
What generates chests for other members to collect:
- Completing a Crypt
- Defeating Heroic Monster squads
- Top-100 tournament finishes
- Purchasing shop packages
Members have only 20 hours to open a received chest before it expires. Check notifications daily.
Forts and the Shield of Peace
Forts are defensive structures that protect the Clan Capital. Understanding them is critical during war season.
Key rules:
- A clan can build up to 4 Forts (requires clan research)
- All Forts must be destroyed before the enemy can attack the Clan Capital
- When a Fort is fully destroyed, it enters Conflagration status — it cannot be rebuilt for 40 hours
- If a Fort takes only partial damage, rebuild it immediately
- The Shield of Peace activates automatically for 20 hours after all Forts enter Conflagration — but only if it was pre-charged
- Any clan member can send reinforcements to a Fort or the Capital
Critical: Charge the Shield of Peace proactively. Never let it run out before an attack. If all your Forts fall and the Shield isn’t charged, the Capital is defenceless.
Portal warning: If your march portal is left open, enemies can attack through it, bypassing city walls entirely. Close portals when not actively using them.
Heroic Monsters
Heroic Monsters are world-map bosses that cannot be defeated solo. They require:
- Full Hero + Captains in your march
- Clan member reinforcements
- Coordinated multi-player attack
Rewards for all participants: Valor, XP, unique items, and Scientific Tractates.
Coordinate attack timing with clan leadership. Heroic Monster kills are one of the best ways to level captains and earn Valor quickly.
Clash for the Throne (every ~2 weeks)
A kingdom-wide political event. Two phases:
Day 1 — Earn Conquest Points (CP) to reach top 100 and become a Senator. CP sources:
- Defeating enemy armies
- Shadow Invasion events
- CP reward items
Defence note: Top-100 players cannot use Shield of Peace on Day 1. Coordinate clan protection for exposed players.
Day 2 — Senators vote for King.
The Faron hero provides +900% to delegates received from titles — swap to Faron around voting time if available.
Before Clash begins: Push resources below your Warehouse protection level so they can’t be looted.
Clash of Kingdoms (cross-kingdom war)
Your kingdom competes against others within a league. Top 2 kingdoms advance; bottom 2 are relegated.
Goal: Capture enemy kingdom banners and hold them. Banner level = Clan Capitol level = points.
Key mechanics:
- You cannot use Shield of Peace while holding an enemy banner
- Use Portals to appear in the enemy kingdom, strike, and withdraw fast
- Close portals quickly — an open portal is a door for counter-attacks
- Coordinate timing: portal strikes are fast. The clan must act within a tight window (~5 minutes)
- There is no Might restriction between kingdoms in the same league
Coordination Tips
- Stay on clan territory to benefit from bonuses
- Communicate before large PvP actions — uncoordinated attacks can trigger unwanted wars
- Most kingdoms have Rules of Engagement (RoE) — e.g., no attacking players more than 50% below your Might. Learn k284’s RoE early
- Reinforce Forts proactively during war season, not reactively
Clan Ranks
Five ranks exist in every clan. New members start as Soldier.
| Rank | Key Permissions |
|---|---|
| Leader (1 only) | All permissions + rename clan, change emblem |
| Superior | Build/repair/demolish buildings, activate bonuses, recharge shields, promote/expel members, manage applications |
| Officer | View ally coordinates, active portals, online status |
| Veteran | View ally coordinates, active portals, online status |
| Soldier | View ally coordinates, active portals, online status |
Only Leaders and Superiors can construct clan buildings, recharge the Shield of Peace, manage Fort repairs, and distribute clan resources. If you need a Fort reinforced or a Shield recharged, contact a Superior or the Leader.
Clan Territory
Clan territory is a circular boundary centered on the Clan Capital. The radius expands as members collect Help Points (100 per help action).
Help Point thresholds expand territory: >0 → >20k → >100k → >200k → >500k → >1M → >2M. Forts expand territory further in circles around themselves — placement at territory borders maximises their expansion value.
Players within territory receive all active Clan Bonuses. Moving your city outside territory cuts you off from bonuses — stay on the map within the boundary.
Further Reading
- Clan Buildings — University, Temple, Masons, Foundry, Timber Harvesting
- Combat & Battles — march composition and stacking
- Events & Activities — Clash for the Throne and Shadow Invasion
- tbattle.wiki — Clan Capital
- tbattle.wiki — Clan Forts
- tbattle.wiki — Clan Ranks