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Combat & Battles

Combat & Battles

How Combat Works

Battles in Total Battle are resolved automatically based on troop counts, tiers, hero bonuses, and tech research. Combat alternates between attacker and defender; remaining stacks that survive get additional “free” attacks.

Squads are sorted by total health — the squad with the highest total health is attacked first. This is the foundation of the stacking strategy below.

March Limits

Three separate limits control how many troops you can send:

LimitControls
LeadershipTrained troops (Guardsmen, Specialists, Engineer Corps)
AuthorityMercenaries
DominanceMonsters

Limits are affected by Hero/Captain level, equipment bonuses, titles, dragon presence, and research.

Troop Stacking

Troop stacking organises your army so your strongest troops attack as many times as possible while your weakest/cheapest troops die first. This dramatically reduces revival costs in Epic Monster events and raids.

The 2:1 Rule

Use double the amount of each lower tier. Example with G7 as your strongest Guardsmen:

TierUnits
G7 (strongest)1,000
G62,000
G54,000
G48,000

Apply the same pyramid within each troop category (G# for Guardsmen, S# for Specialists, E# for Engineer Corps, M# for Monsters).

This pyramid ensures lower tiers have the highest total health pool, get targeted first, and die first — leaving your top-tier troops alive for more attacks.

Concrete Stacking Examples

Early–mid game player (G5 highest, Leadership 40,000):

TierMeleeMountedRangedFlying
G5 (top)25250500500
G4505001,000
G31001,0002,000

Mid game player (G7 highest, Leadership 80,000, Dominance 2,000, Authority 500):

TierMeleeMountedRangedFlying
G7 (top)505001,0001,000
G61001,0002,0002,000
G52002,0004,0004,000

Advanced player (G9/G8/S8 mixed, Leadership 150,000):

TierMeleeMountedRangedFlying
G9 (top)1001,0002,0002,000
G82002,0004,0004,000
S8 (sacrifice)2102,0104,0104,010
G74004,0008,0008,000

Advanced tip: E9 Catapults can be used as a sacrifice stack for more consistent attack patterns. S8 added as a sacrifice layer above causes Specialists to die before Guardsmen — protecting your best troops.

Monster & Mercenary Placement

  • Monsters (M3–M9): Four types — Beast, Elemental, Giant, Dragon. Apply the same 2:1 ratio; they attack after leadership troops.
  • Mercenaries: Attack last. Keep their total health pool below your leadership stacks so they get targeted last and survive longest. Include Epic Monster Hunters for bonus damage against epic monsters.

When to Stack

Use StackingSkip Stacking
Epic Monster events
Epic raids (e.g. Jörmungandr — 5-player)
Trial of the Chimera / Basilisk / BriareusCitadel attacks
Any event where all troops die

Common Stacking Mistakes

  1. Not using Guardsmen as your top-tier troops for monster events (they have the monster bonus)
  2. Wrong troop types for the specific event
  3. Ignoring silver costs across multiple attacks
  4. Protecting weak troops instead of strong ones
  5. Neglecting Temple level effects on revival costs

Stack Calculators

Use a calculator to get precise numbers:

Quick Checklist

  • Verify Leadership, Authority, and Dominance limits
  • Select appropriate captain for the event
  • Apply 2:1 ratio to Guardsmen and Monsters
  • Add sacrifice layers (Specialists / Engineer Corps)
  • Position Mercenaries to survive longest
  • Use a calculator for precise numbers
  • Budget silver across all planned attacks

Further Reading