Skip to content

Crypts

Crypts are the primary source of equipment crafting materials in Total Battle. Running crypts consistently is how you gear up your hero and captains — skipping them means permanent long-term weakness.

Three Crypt Types

TypeCostsRewardsResearch Required
CommonTarCrafting materials for standard gearCrypts I
RareRare TarGems for socketing into equipmentCrypts II + Dragon Key
EpicEpic TarMaterials for unique-tier equipmentCrypts III

Common and Epic Crypts have a chance to yield double materials per hit. Rare Crypts do not.

How Crypts Work

A crypt has a total HP pool. Each march is one hit and deals a fixed amount of damage. The crypt clears when its HP reaches zero.

Key formula: Total Tar needed = (Crypt HP ÷ Damage per hit) × Cost per hit

Three stats affect your efficiency:

StatEffect
Exploration Cost BonusReduces Tar consumed per hit — most reliable improvement
Exploration EfficiencyIncreases progress per hit — only worth investing in when it pushes you below a whole-hit threshold
Double-Strike probabilityChance that one hit counts as two without extra Tar — pure bonus

Priority rule: Invest in Cost reduction first. Efficiency only matters when the bonus moves you past a whole-hit threshold; otherwise it wastes shards.

Carrying 10% more Tar than the base requirement triggers a bonus efficiency multiplier. Always carry slightly over.

Tar Sources

Tar TypeHow to Obtain
Common TarWellspring Ruins on the World Map; daily chests
Rare TarDragon Keys from Elven Citadels on the World Map
Epic TarTournament rewards; special event milestones

Base maximum march time is 20 minutes. The Ayrin hero, research, and talent points extend this — longer marches mean fewer trips to start manually.

Carter Captain

Carter is the dedicated crypt captain. Always assign him to crypt marches.

  • His bonuses reduce Tar cost and increase exploration efficiency
  • His bonuses are capped at a certain level — check in-game to confirm the current cap; do not waste shards past it
  • Investing in Carter early is one of the highest-return decisions in the game

Why Crypts Matter

Crypts drop the crafting materials for every equipment slot on your hero and captains. Better gear means:

  • Higher army strength and health in every fight
  • More Leadership (larger marches)
  • Better crypt runs (dedicated crypt gear reduces Tar cost further)

The gear loop accelerates over time. Start running crypts as early as possible.

Daily Habit

Run at least one Common Crypt per day. Even partial clears generate materials. The players who gear up fastest are the ones who run crypts daily without exception.

Further Reading