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Glossary

Key terms used in Total Battle and on this wiki.


A–C

Academy — Building that researches technologies providing permanent bonuses to combat, production, construction, and more. Keep it running 24/7.

Authority — The capacity limit that controls how many Mercenaries you can include in a march.

Barracks — Building that trains troops. Each additional Barracks adds a parallel training queue.

Capitol — Your city’s core building. Its level gates most other buildings and features.

Carter — The Crypt exploration captain. Essential for all crypt runs; bonus cap at level 300.

Cement — Clan resource produced by Clan Masons (from Stone). Required for clan building upgrades.

Clan Bonus — Stat bonus activated via Religious Tractates in the Clan Capital. Requires your city to be on clan territory.

Conflagration — Status a Fort enters after being fully destroyed. Lasts 40 hours; Fort cannot be rebuilt during this period.

Conquest Points (CP) — Earned from PvP, Shadow Invasion, and CP items. Used for Academy research and unlocking Dustan.

Crypt — Dungeon explored using Tar. Yields crafting materials in Common, Rare, and Epic tiers.


D–G

Dominance — The capacity limit that controls how many Monster-type troops you can include in a march.

Dragon — A special unit that cannot die in battle. Adds Dominance-slot power. Levelled via Dragon Treats and Dragon Orbs.

Dragon Keys — Required for Rare Crypts. Obtained by defeating Elven Citadels on the World Map.

Dustan — The Conquest Points captain. Passive bonus; keep in city. Bonus cap at level 300.

Engineer Corps — Leadership troops with bonus attack vs. fortifications (citadels, walls). Troop tiers C1–C9.

Epic Monster — A powerful world-map boss that requires stacked troops and often captain/hero participation. Source of major event rewards.

Epic Tar — Required for Epic Crypts. Earned from tournament rewards and event milestones.

Forge — Building used to craft equipment for heroes and captains.

Fort — Clan defensive structure. Protects the Clan Capital. Max 4 per clan.

Food — Resource produced by Farms. Required for troop upkeep — running out halts all troop training.

Guardsmen — Leadership troops with bonus attack vs. monsters. Troop tiers G1–G9.


H–M

Hero — Your primary commander who leads every march. Their level determines Leadership, Dominance, and Authority limits.

Heroic Monster — World-map boss requiring Hero + Captains + clan reinforcements. Near-impossible solo.

Leadership — The capacity limit controlling how many trained troops (Guardsmen, Specialists, Engineers) you can send in a march.

Mercenaries — Troops governed by your Authority limit. Attack last in combat; survive longest when stacked correctly.

Monsters (troop type) — Troops governed by your Dominance limit. Highest base attack and health. Four sub-types: Beast, Elemental, Giant, Dragon. Tiers M3–M9.


P–R

Pocket Fort — A spare Fort held in reserve for optimised defence rotation during attacks.

Portal — A march portal on the World Map. If left open, enemies can attack through it bypassing city walls. Close when not in use.

Rare Tar — Required for Rare Crypts. Obtained from Dragon Keys (dropped by Elven Citadels).

Religious Tractates — Clan resource produced by Clan Temples (from Food). Required to activate Clan Bonuses.

Revival — Bringing defeated troops back. Cost scales with troop tier and your Temple level. Higher Temple = cheaper revival.


S–Z

Scientific Tractates (Red Books) — Clan resource produced by Clan Universities (from Silver). Required for Clan Research.

Shield of Peace — Clan defensive shield that activates for 20 hours after all Forts enter Conflagration — but only if pre-charged. Must be charged proactively.

Silver — Resource produced by Mansions. Used for most transactions: troop training, revival, daily costs.

Specialists — Leadership troops with base attack doubled against other players. Tiers S1–S9.

Stacking — Combat technique where troops are arranged so cheap troops absorb damage first, allowing your strongest troops to attack more times. The most important advanced mechanic in the game.

Stror — The gathering captain. Only captain with resource gathering bonuses. Always use for gathering marches.

Tar — Consumable resource used for Common Crypt exploration. Collected from Wellspring Ruins on the World Map.

Temple — Building that reduces troop revival cost. High priority for active combat players.

Valor Points (VP) — Earned from defeating monsters, crypts, and PvP. Used to fund Academy research.

Warehouse — Building that protects resources from being looted. Keep it levelled.

Wellspring Ruins — World Map tiles that produce Tar for Common Crypt exploration.


Source: tbattle.wiki — Glossary + XXXIRA additions